War game is a methodical form of training the command and control bodies (fleet forces) and officers to improve knowledge and skills in assessing the situation, making decisions, planning operations and combat operations . The training questions posed during the game are worked out on maps with the distribution of the role of the game participants according to the respective positions and the tasks they perform, assigned to them in accordance with the requirements of the service.
In terms of scale, military games can be strategic, operational and tactical, in terms of content – combined-arms and special, in terms of distribution of areas, one-sided and two-sided, single-level and multi-level. In some cases, in the course of war games, new issues of military art can be studied and explored . In special cases, war games are used to work out plans for forthcoming operations and combat operations . evaluation of various options for performing the tasks. In almost all games, military units are represented by so-called counters indicating the characteristics of the unit in question.
The properties always include a movement value that determines the mobility of the unit, and a combat value that lists the combat strength. Both properties can also be implicitly specified or split arbitrarily into several more specific values. For example, a combat value may be split between melee and ranged values, or a defensive value other than offense may exist. The game plan of a conflict simulation game usually consists of a hexagonal grid in which each hexagon represents a playing field. Only a few games occur square or otherwise arranged playing fields. The counters are according to certain rules, eg. B. depending on the terrain, the weather conditions, the supply or the state of each unit pulled over the field. If enemy units fall within the range of effect of the other, this can lead to a battle.
These games are often played by larger teams and have one or more game masters who control the flow of information and challenge players’ improvisational skills with unexpected events. In addition to the actual military actions are also factors such as the behavior of the civilian population, bottlenecks caused by destroyed infrastructure, the influence of the press, teamwork or authority issues in critical decisions. Here is more similar to role-playing than to board games. Battles are mainly carried out with dice, which bring a certain coincidence into play. However, the importance of the dice results depends on further influences, such as the quantitative or qualitative superiority or inferiority, the position of the units to each other, certain terrain properties or other factors.
The combat results are usually determined with the help of one or more result tables (Combat Result Table) and the dice roll. In most cases, luck plays only a very minor role, as the tables allow only slightly different effects for a particular constellation. Impacts can mean damage or annihilation for one or more units, but also forced returns or withdrawal of abilities. The games are won by reaching certain tactical targets adapted to the scenario. The goals depend on the historical claim of the game. This can be, for example, the conquest of an area or a city, or even slowing down the attack of an overpowering opponent.